Coin  4.0.3
Coin3D core library
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SoCallback Class Reference

The SoCallback class is a node type which provides a means of setting callback hooks in the scene graph. More...

#include <Inventor/nodes/SoCallback.h>

Inheritance diagram for SoCallback:
SoNode SoFieldContainer SoBase

Public Member Functions

 SoCallback (void)
 
virtual void callback (SoCallbackAction *action)
 
virtual void doAction (SoAction *action)
 
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
 
virtual void getMatrix (SoGetMatrixAction *action)
 
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
 
virtual SoType getTypeId (void) const
 
virtual void GLRender (SoGLRenderAction *action)
 
virtual void handleEvent (SoHandleEventAction *action)
 
virtual void pick (SoPickAction *action)
 
virtual void search (SoSearchAction *action)
 
void setCallback (SoCallbackCB *function, void *userdata=NULL)
 
virtual void write (SoWriteAction *action)
 
- Public Member Functions inherited from SoNode
virtual SoNodeaddToCopyDict (void) const
 
virtual SbBool affectsState (void) const
 
virtual void audioRender (SoAudioRenderAction *action)
 
virtual SoNodecopy (SbBool copyconnections=FALSE) const
 
virtual SoFieldContainercopyThroughConnection (void) const
 
virtual SoChildListgetChildren (void) const
 
SbUniqueId getNodeId (void) const
 
NodeType getNodeType (void) const
 
virtual void GLRenderBelowPath (SoGLRenderAction *action)
 
virtual void GLRenderInPath (SoGLRenderAction *action)
 
virtual void GLRenderOffPath (SoGLRenderAction *action)
 
virtual void grabEventsCleanup (void)
 
virtual void grabEventsSetup (void)
 
SbBool isOverride (void) const
 
virtual void notify (SoNotList *l)
 
virtual void rayPick (SoRayPickAction *action)
 
void setNodeType (const NodeType type)
 
void setOverride (const SbBool state)
 
virtual void startNotify (void)
 
virtual void writeInstance (SoOutput *out)
 
- Public Member Functions inherited from SoFieldContainer
virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
 
void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
 
SbBool enableNotify (const SbBool flag)
 
SbBool fieldsAreEqual (const SoFieldContainer *container) const
 
void get (SbString &fielddata)
 
void get (SbString &fielddata, SoOutput *out)
 
virtual int getAllFields (SoFieldList &l) const
 
virtual SoFieldgetEventIn (const SbName &name) const
 
virtual SoFieldgetEventOut (const SbName &name) const
 
virtual SoFieldgetField (const SbName &name) const
 
SbBool getFieldName (const SoField *const field, SbName &name) const
 
virtual int getFields (SoFieldList &l) const
 
virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
 
SbBool getIsBuiltIn (void) const
 
voidgetUserData (void) const
 
SbBool hasDefaultValues (void) const
 
SbBool isNotifyEnabled (void) const
 
SbBool set (const char *const fielddata)
 
SbBool set (const char *fielddata, SoInput *input)
 
void setToDefaults (void)
 
void setUserData (void *userdata) const
 
virtual SbBool validateNewFieldValue (SoField *field, void *newval)
 
- Public Member Functions inherited from SoBase
void addAuditor (void *const auditor, const SoNotRec::Type type)
 
void assertAlive (void) const
 
const SoAuditorListgetAuditors (void) const
 
virtual SbName getName (void) const
 
int32_t getRefCount (void) const
 
SbBool isOfType (SoType type) const
 Returns TRUE if the type of this object is either of the same type or inherited from type.
 
void ref (void) const
 
void removeAuditor (void *const auditor, const SoNotRec::Type type)
 
virtual void setName (const SbName &newname)
 
SbBool shouldWrite (void)
 
void touch (void)
 
void unref (void) const
 
void unrefNoDelete (void) const
 

Static Public Member Functions

static SoType getClassTypeId (void)
 
static void initClass (void)
 Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
 
- Static Public Member Functions inherited from SoNode
static void audioRenderS (SoAction *action, SoNode *node)
 
static void callbackS (SoAction *action, SoNode *node)
 
static int getActionMethodIndex (const SoType type)
 
static void getBoundingBoxS (SoAction *action, SoNode *node)
 
static SoNodegetByName (const SbName &name)
 
static int getByName (const SbName &name, SoNodeList &l)
 
static SoType getClassTypeId (void)
 
static uint32_t getCompatibilityTypes (const SoType &nodetype)
 
static void getMatrixS (SoAction *action, SoNode *node)
 
static SbUniqueId getNextNodeId (void)
 
static void getPrimitiveCountS (SoAction *action, SoNode *node)
 
static void GLRenderS (SoAction *action, SoNode *node)
 
static void handleEventS (SoAction *action, SoNode *node)
 
static void initClass (void)
 Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
 
static void initClasses (void)
 
static void pickS (SoAction *action, SoNode *node)
 
static void rayPickS (SoAction *action, SoNode *node)
 
static void searchS (SoAction *action, SoNode *node)
 
static void writeS (SoAction *action, SoNode *node)
 
- Static Public Member Functions inherited from SoFieldContainer
static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
 
static SoFieldContainercheckCopy (const SoFieldContainer *orig)
 
static void cleanupClass (void)
 
static void copyDone (void)
 
static SoFieldContainerfindCopy (const SoFieldContainer *orig, const SbBool copyconnections)
 
static SoType getClassTypeId (void)
 This static method returns the SoType object associated with objects of this class.
 
static void initClass (void)
 Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
 
static void initCopyDict (void)
 
- Static Public Member Functions inherited from SoBase
static void addName (SoBase *const base, const char *const name)
 
static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
 
static void decrementCurrentWriteCounter (void)
 
static SoType getClassTypeId (void)
 This static method returns the SoType object associated with objects of this class.
 
static SoBasegetNamedBase (const SbName &name, SoType type)
 
static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
 
static SbBool getTraceRefs (void)
 
static void incrementCurrentWriteCounter (void)
 
static void initClass (void)
 Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
 
static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
 
static SbBool readRoute (SoInput *input)
 
static void removeName (SoBase *const base, const char *const name)
 
static void setInstancePrefix (const SbString &c)
 
static void setTraceRefs (SbBool trace)
 

Protected Member Functions

virtual ~SoCallback ()
 
virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
 
virtual const SoFieldDatagetFieldData (void) const
 
- Protected Member Functions inherited from SoNode
 SoNode (void)
 
virtual ~SoNode ()
 
virtual SbBool readInstance (SoInput *in, unsigned short flags)
 
- Protected Member Functions inherited from SoFieldContainer
 SoFieldContainer (void)
 
virtual ~SoFieldContainer ()
 
- Protected Member Functions inherited from SoBase
 SoBase (void)
 
virtual ~SoBase ()
 
virtual SoNotRec createNotRec (void)
 
virtual void destroy (void)
 
virtual const char * getFileFormatName (void) const
 
SbBool hasMultipleWriteRefs (void) const
 
void writeFooter (SoOutput *out) const
 
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
 

Static Protected Member Functions

static const SoFieldData ** getFieldDataPtr (void)
 
- Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)
 
static int getNextActionMethodIndex (void)
 
static void incNextActionMethodIndex (void)
 
static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
 
static void setNextActionMethodIndex (int index)
 
- Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)
 
static void staticDataLock (void)
 
static void staticDataUnlock (void)
 

Additional Inherited Members

- Public Types inherited from SoNode
enum  NodeType {
  INVENTOR = 0x0000 , VRML1 = 0x0001 , VRML2 = 0x0002 , INVENTOR_1 = 0x0004 ,
  INVENTOR_2_0 = 0x0008 , INVENTOR_2_1 = 0x0010 , INVENTOR_2_5 = 0x0020 , INVENTOR_2_6 = 0x0040 ,
  COIN_1_0 = 0x0080 , COIN_2_0 = 0x0100 , EXTENSION = 0x0200 , COIN_2_2 = 0x0400 ,
  COIN_2_3 = 0x0800 , COIN_2_4 = 0x1000 , INVENTOR_5_0 = 0x2000 , COIN_2_5 = 0x4000 ,
  COIN_3_0 = 0x8000 , INVENTOR_6_0 = 0x10000 , COIN_4_0 = 0x20000
}
 
- Protected Types inherited from SoBase
enum  BaseFlags { IS_ENGINE = 0x01 , IS_GROUP = 0x02 }
 
- Protected Attributes inherited from SoNode
SbUniqueId uniqueId
 
- Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
 
- Static Protected Attributes inherited from SoNode
static int nextActionMethodIndex = 0
 
static SbUniqueId nextUniqueId = 1
 

Detailed Description

The SoCallback class is a node type which provides a means of setting callback hooks in the scene graph.

By inserting SoCallback nodes in a scene graph, the application programmer can set up functions to be executed at certain points in the traversal.

The callback function will be executed during traversal of any action, so check the type of the action argument of the callback function if you only want to run your code at specific actions.

FILE FORMAT/DEFAULTS:

}
The SbList class is a template container class for lists.
Definition SbList.h:70

Constructor & Destructor Documentation

◆ SoCallback()

SoCallback::SoCallback ( void )

Constructor.

◆ ~SoCallback()

SoCallback::~SoCallback ( )
protectedvirtual

Destructor.

Member Function Documentation

◆ callback()

void SoCallback::callback ( SoCallbackAction * action)
virtual

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.

◆ copyContents()

void SoCallback::copyContents ( const SoFieldContainer * from,
SbBool copyconnections )
protectedvirtual

Makes a deep copy of all data of from into this instance, except external scene graph references if copyconnections is FALSE.

This is the method that should be overridden by extension node / engine / dragger / whatever subclasses which need to account for internal data that are not handled automatically.

For copying nodes from application code, you should not invoke this function directly, but rather call the SoNode::copy() function:

void copy(const SbList< Type > &l)
Definition SbList.h:92
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:56

The same also goes for engines.

Make sure that when you override the copyContents() method in your extension class that you also make it call upwards to its parent superclass in the inheritance hierarchy, as copyContents() in for instance SoNode and SoFieldContainer does important work. It should go something like this:

void
MyCoinExtensionNode::copyContents(const SoFieldContainer * from,
{
// let parent superclasses do their thing (copy fields, copy
// instance name, etc.)
// [..then copy internal data..]
}
The SoFieldContainer class is a base class for all classes that contain fields.
Definition SoFieldContainer.h:43
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition SoNode.cpp:1483

Reimplemented from SoNode.

◆ doAction()

void SoCallback::doAction ( SoAction * action)
virtual

This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

◆ getBoundingBox()

void SoCallback::getBoundingBox ( SoGetBoundingBoxAction * action)
virtual

Action method for the SoGetBoundingBoxAction.

Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.

Nodes influencing how geometry nodes calculate their bounding box also override this method to change the relevant state variables.

Reimplemented from SoNode.

◆ getClassTypeId()

SoType SoCallback::getClassTypeId ( void )
static

This static method returns the SoType object associated with objects of this class.

◆ getFieldData()

const SoFieldData * SoCallback::getFieldData ( void ) const
protectedvirtual

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoFieldContainer.

◆ getFieldDataPtr()

const SoFieldData ** SoCallback::getFieldDataPtr ( void )
staticprotected

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Returns the SoFieldData class which holds information about fields in this node.

◆ getMatrix()

void SoCallback::getMatrix ( SoGetMatrixAction * action)
virtual

Action method for SoGetMatrixAction.

Updates action by accumulating with the transformation matrix of this node (if any).

Reimplemented from SoNode.

◆ getPrimitiveCount()

void SoCallback::getPrimitiveCount ( SoGetPrimitiveCountAction * action)
virtual

Action method for the SoGetPrimitiveCountAction.

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.

Nodes influencing how geometry nodes calculate their primitive count also override this method to change the relevant state variables.

Reimplemented from SoNode.

◆ getTypeId()

SoType SoCallback::getTypeId ( void ) const
virtual

Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting.

Implements SoBase.

◆ GLRender()

void SoCallback::GLRender ( SoGLRenderAction * action)
virtual

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method.

Reimplemented from SoNode.

◆ handleEvent()

void SoCallback::handleEvent ( SoHandleEventAction * action)
virtual

Action method for SoHandleEventAction.

Inspects the event data from action, and processes it if it is something which this node should react to.

Nodes influencing relevant state variables for how event handling is done also override this method.

Reimplemented from SoNode.

◆ pick()

void SoCallback::pick ( SoPickAction * action)
virtual

Action method for SoPickAction.

Does common processing for SoPickAction action instances.

Reimplemented from SoNode.

◆ search()

void SoCallback::search ( SoSearchAction * action)
virtual

Action method for SoSearchAction.

Compares the search criteria from the action to see if this node is a match. Searching is done by matching up all criteria set up in the SoSearchAction – if any of the requested criteria is a miss, the search is not deemed successful for the node.

See also
SoSearchAction

Reimplemented from SoNode.

◆ setCallback()

void SoCallback::setCallback ( SoCallbackCB * function,
void * userdata = NULL )

Set up the function to call at traversal of this node. userdata will be passed back as the first argument of the callback function. Setting function to NULL removes the previously set callback function.

If you want a callback only for a specific action, you must (in your callback function) remember to check which action invoked the callback, for instance like this:

void mycallback(void * userdata, SoAction * action)
{
// do stuff specific for GL rendering here.
}
}
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:77
virtual SbBool isOfType(SoType type) const
Definition SoAction.cpp:449
static SoType getClassTypeId(void)
Definition SoGLRenderAction.cpp:632

Please note that SoCallback nodes under a Separator might be included in a cache. Cached nodes are not traversed, and you'll not receive any callbacks. If you want to make sure that your callback is called every time the scene graph is rendered, you must invalidate the render cache in your callback:

void mycallback(void * userdata, SoAction * action)
{
}
}
SoState * getState(void) const
Definition SoAction.cpp:1084
static void invalidate(SoState *const state)
Definition SoCacheElement.cpp:204

If you want to invalidate all caches (for instance also the bounding box cache), you can do this in your callback:

void mycallback(void * userdata, SoAction * action)
{
SoState * state = action->getState();
}
}
static int getClassStackIndex(void)
Definition SoCacheElement.cpp:83
The SoState class manages the Coin scene graph traversal state data.
Definition SoState.h:44
SbBool isElementEnabled(const int stackindex) const
Definition SoState.h:79

◆ write()

void SoCallback::write ( SoWriteAction * action)
virtual

Action method for SoWriteAction.

Writes out a node object, and any connected nodes, engines etc, if necessary.

Reimplemented from SoNode.


The documentation for this class was generated from the following files: