Coin
4.0.3
Coin3D core library
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The SoSceneTexture2 class is used to create a 2D texture from a Coin scene graph. More...
#include <Inventor/nodes/SoSceneTexture2.h>
Public Types | |
enum | Model { MODULATE = SoMultiTextureImageElement::MODULATE , DECAL = SoMultiTextureImageElement::DECAL , BLEND = SoMultiTextureImageElement::BLEND , REPLACE = SoMultiTextureImageElement::REPLACE } |
enum | TransparencyFunction { NONE , ALPHA_BLEND , ALPHA_TEST } |
enum | Type { DEPTH , RGBA8 , RGBA32F , RGB32F , RGBA16F , RGB16F , R3_G3_B2 , RGB , RGB4 , RGB5 , RGB8 , RGB10 , RGB12 , RGB16 , RGBA , RGBA2 , RGBA4 , RGB5_A1 , RGB10_A2 , RGBA12 , RGBA16 } |
enum | Wrap { REPEAT = SoMultiTextureImageElement::REPEAT , CLAMP = SoMultiTextureImageElement::CLAMP , CLAMP_TO_BORDER = SoMultiTextureImageElement::CLAMP_TO_BORDER } |
Public Types inherited from SoNode | |
enum | NodeType { INVENTOR = 0x0000 , VRML1 = 0x0001 , VRML2 = 0x0002 , INVENTOR_1 = 0x0004 , INVENTOR_2_0 = 0x0008 , INVENTOR_2_1 = 0x0010 , INVENTOR_2_5 = 0x0020 , INVENTOR_2_6 = 0x0040 , COIN_1_0 = 0x0080 , COIN_2_0 = 0x0100 , EXTENSION = 0x0200 , COIN_2_2 = 0x0400 , COIN_2_3 = 0x0800 , COIN_2_4 = 0x1000 , INVENTOR_5_0 = 0x2000 , COIN_2_5 = 0x4000 , COIN_3_0 = 0x8000 , INVENTOR_6_0 = 0x10000 , COIN_4_0 = 0x20000 } |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static void | initClass (void) |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. | |
Static Public Member Functions inherited from SoNode | |
static void | audioRenderS (SoAction *action, SoNode *node) |
static void | callbackS (SoAction *action, SoNode *node) |
static int | getActionMethodIndex (const SoType type) |
static void | getBoundingBoxS (SoAction *action, SoNode *node) |
static SoNode * | getByName (const SbName &name) |
static int | getByName (const SbName &name, SoNodeList &l) |
static SoType | getClassTypeId (void) |
static uint32_t | getCompatibilityTypes (const SoType &nodetype) |
static void | getMatrixS (SoAction *action, SoNode *node) |
static SbUniqueId | getNextNodeId (void) |
static void | getPrimitiveCountS (SoAction *action, SoNode *node) |
static void | GLRenderS (SoAction *action, SoNode *node) |
static void | handleEventS (SoAction *action, SoNode *node) |
static void | initClass (void) |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. | |
static void | initClasses (void) |
static void | pickS (SoAction *action, SoNode *node) |
static void | rayPickS (SoAction *action, SoNode *node) |
static void | searchS (SoAction *action, SoNode *node) |
static void | writeS (SoAction *action, SoNode *node) |
Static Public Member Functions inherited from SoFieldContainer | |
static void | addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy) |
static SoFieldContainer * | checkCopy (const SoFieldContainer *orig) |
static void | cleanupClass (void) |
static void | copyDone (void) |
static SoFieldContainer * | findCopy (const SoFieldContainer *orig, const SbBool copyconnections) |
static SoType | getClassTypeId (void) |
This static method returns the SoType object associated with objects of this class. | |
static void | initClass (void) |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. | |
static void | initCopyDict (void) |
Static Public Member Functions inherited from SoBase | |
static void | addName (SoBase *const base, const char *const name) |
static SbBool | connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname) |
static void | decrementCurrentWriteCounter (void) |
static SoType | getClassTypeId (void) |
This static method returns the SoType object associated with objects of this class. | |
static SoBase * | getNamedBase (const SbName &name, SoType type) |
static int | getNamedBases (const SbName &name, SoBaseList &baselist, SoType type) |
static SbBool | getTraceRefs (void) |
static void | incrementCurrentWriteCounter (void) |
static void | initClass (void) |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. | |
static SbBool | read (SoInput *input, SoBase *&base, SoType expectedtype) |
static SbBool | readRoute (SoInput *input) |
static void | removeName (SoBase *const base, const char *const name) |
static void | setInstancePrefix (const SbString &c) |
static void | setTraceRefs (SbBool trace) |
Protected Member Functions | |
virtual const SoFieldData * | getFieldData (void) const |
Protected Member Functions inherited from SoNode | |
SoNode (void) | |
virtual | ~SoNode () |
virtual SbBool | readInstance (SoInput *in, unsigned short flags) |
Protected Member Functions inherited from SoFieldContainer | |
SoFieldContainer (void) | |
virtual | ~SoFieldContainer () |
Protected Member Functions inherited from SoBase | |
SoBase (void) | |
virtual | ~SoBase () |
virtual SoNotRec | createNotRec (void) |
virtual void | destroy (void) |
virtual const char * | getFileFormatName (void) const |
SbBool | hasMultipleWriteRefs (void) const |
void | writeFooter (SoOutput *out) const |
SbBool | writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const |
Static Protected Member Functions | |
static const SoFieldData ** | getFieldDataPtr (void) |
Static Protected Member Functions inherited from SoNode | |
static const SoFieldData ** | getFieldDataPtr (void) |
static int | getNextActionMethodIndex (void) |
static void | incNextActionMethodIndex (void) |
static void | setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask) |
static void | setNextActionMethodIndex (int index) |
Static Protected Member Functions inherited from SoBase | |
static uint32_t | getCurrentWriteCounter (void) |
static void | staticDataLock (void) |
static void | staticDataUnlock (void) |
Additional Inherited Members | |
Protected Types inherited from SoBase | |
enum | BaseFlags { IS_ENGINE = 0x01 , IS_GROUP = 0x02 } |
Protected Attributes inherited from SoNode | |
SbUniqueId | uniqueId |
Protected Attributes inherited from SoFieldContainer | |
SbBool | isBuiltIn |
Static Protected Attributes inherited from SoNode | |
static int | nextActionMethodIndex = 0 |
static SbUniqueId | nextUniqueId = 1 |
The SoSceneTexture2 class is used to create a 2D texture from a Coin scene graph.
Lets the rendering of a scene graph be specified as a texture image to be used in another scene graph. Set up the scene graph used for a texture in the SoSceneTexture2::scene field.
This node behaves exactly like SoTexture2 when it comes mapping the actual texture onto subsequent geometry. Please read the SoTexture2 documentation for more information about how textures are mapped onto shapes.
A notable feature of this node is that it will use offscreen pbuffers for hardware accelerated rendering, if they are available from the OpenGL driver. WGL, GLX and AGL, for OpenGL drivers on Microsoft Windows, X11 and Mac OS X, respectively, all support the OpenGL Architecture Review Board (ARB) pbuffer extension in later incarnations from most OpenGL vendors.
Note also that the offscreen pbuffer will be used directly on the card as a texture, with no costly round trip back and forth from CPU memory, if the OpenGL driver supports the recent ARB_render_texture extension.
An important limitation is that textures should have dimensions that are equal to a whole power-of-two, see documentation for SoSceneTexture::size.
FILE FORMAT/DEFAULTS:
Texture mapping model, for deciding how to "merge" the texture map with the object it is mapped onto.
Enumerator | |
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MODULATE | Texture color is multiplied by the polygon color. The result will be Phong shaded (if light model is PHONG). |
DECAL | Texture image overwrites polygon shading. Textured pixels will not be Phong shaded. Has undefined behaviour for grayscale and grayscale-alpha textures. |
BLEND | This model is normally used with monochrome textures (i.e. textures with one or two components). The first component, the intensity, is then used to blend between the shaded color of the polygon and the SoSceneTexture2::blendColor. |
REPLACE | Texture image overwrites polygon shading. Textured pixels will not be Phong shaded. Supports grayscale and grayscale alpha textures. This feature requires OpenGL 1.1. MODULATE will be used if OpenGL version < 1.1 is detected. |
For deciding how the texture's alpha channel is handled. It's not possible to automatically detect this, since the texture is stored only on the graphics card's memory, and it'd be too slow to fetch the image to test the alpha channel like Coin does for regular textures.
Enumerator | |
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NONE | The alpha channel is ignored. |
ALPHA_BLEND | Alpha blending is used. |
ALPHA_TEST | An alpha test function is used. |
Enumeration of wrapping strategies which can be used when the texture map doesn't cover the full extent of the geometry.
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virtual |
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
This static method returns the SoType object associated with objects of this class.
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protectedvirtual |
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL
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Reimplemented from SoFieldContainer.
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staticprotected |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Returns the SoFieldData class which holds information about fields in this node.
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virtual |
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method.
Reimplemented from SoNode.
Notifies all auditors for this instance when changes are made.
Reimplemented from SoNode.
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virtual |
Action method for SoRayPickAction.
Checks the ray specification of the action and tests for intersection with the data of the node.
Nodes influencing relevant state variables for how picking is done also override this method.
Reimplemented from SoNode.
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virtual |
Action method for SoWriteAction.
Writes out a node object, and any connected nodes, engines etc, if necessary.
Reimplemented from SoNode.
SoSFVec4f SoSceneTexture2::backgroundColor |
SoSFColor SoSceneTexture2::blendColor |
Blend color. Used when SoSceneTexture2::model is SoSceneTexture2::BLEND.
Default color value is [0, 0, 0], black, which means no contribution to the blending is made.
SoSFEnum SoSceneTexture2::model |
Texture mapping model for how the texture map is "merged" with the polygon primitives it is applied to. Default value is SoSceneTexture2::MODULATE.
SoSFNode SoSceneTexture2::scene |
The scene graph that is rendered into the texture.
SoSFNode SoSceneTexture2::sceneTransparencyType |
Used for overriding the transparency type for the sub scene graph. Should contain an instance of the SoTransparencyType node, or NULL to inherit the transparency type from the current viewer.
Please note that if you want to render the texture using frame buffer objects, you need to use of of the NONE, SCREEN_DOOR, ADD or BLEND transparency types.
SoSFVec2s SoSceneTexture2::size |
The size of the texture.
This node currently only supports power of two textures. If the size is not a power of two, the value will be rounded upwards to the next power of two.
SoSFEnum SoSceneTexture2::transparencyFunction |
The transparency function used. Default value is NONE.
SoSFNode SoSceneTexture2::type |
The type of texture to generate. RGBA8 for normal texture, DEPTH for a depth buffer texture, RGBA32F for a floating point RGBA texture. texture. Default is RGBA_UNSIGNED_BYTE.
SoSFEnum SoSceneTexture2::wrapS |
Wrapping strategy for the S coordinate when the texture map is narrower than the object to map onto.
Default value is SoSceneTexture2::REPEAT.
SoSFEnum SoSceneTexture2::wrapT |
Wrapping strategy for the T coordinate when the texture map is shorter than the object to map onto.
Default value is SoSceneTexture2::REPEAT.