Coin  4.0.3
Coin3D core library
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SoSceneTexture2 Class Reference

The SoSceneTexture2 class is used to create a 2D texture from a Coin scene graph. More...

#include <Inventor/nodes/SoSceneTexture2.h>

Inheritance diagram for SoSceneTexture2:
SoNode SoFieldContainer SoBase

Public Types

enum  Model { MODULATE = SoMultiTextureImageElement::MODULATE , DECAL = SoMultiTextureImageElement::DECAL , BLEND = SoMultiTextureImageElement::BLEND , REPLACE = SoMultiTextureImageElement::REPLACE }
 
enum  TransparencyFunction { NONE , ALPHA_BLEND , ALPHA_TEST }
 
enum  Type {
  DEPTH , RGBA8 , RGBA32F , RGB32F ,
  RGBA16F , RGB16F , R3_G3_B2 , RGB ,
  RGB4 , RGB5 , RGB8 , RGB10 ,
  RGB12 , RGB16 , RGBA , RGBA2 ,
  RGBA4 , RGB5_A1 , RGB10_A2 , RGBA12 ,
  RGBA16
}
 
enum  Wrap { REPEAT = SoMultiTextureImageElement::REPEAT , CLAMP = SoMultiTextureImageElement::CLAMP , CLAMP_TO_BORDER = SoMultiTextureImageElement::CLAMP_TO_BORDER }
 
- Public Types inherited from SoNode
enum  NodeType {
  INVENTOR = 0x0000 , VRML1 = 0x0001 , VRML2 = 0x0002 , INVENTOR_1 = 0x0004 ,
  INVENTOR_2_0 = 0x0008 , INVENTOR_2_1 = 0x0010 , INVENTOR_2_5 = 0x0020 , INVENTOR_2_6 = 0x0040 ,
  COIN_1_0 = 0x0080 , COIN_2_0 = 0x0100 , EXTENSION = 0x0200 , COIN_2_2 = 0x0400 ,
  COIN_2_3 = 0x0800 , COIN_2_4 = 0x1000 , INVENTOR_5_0 = 0x2000 , COIN_2_5 = 0x4000 ,
  COIN_3_0 = 0x8000 , INVENTOR_6_0 = 0x10000 , COIN_4_0 = 0x20000
}
 

Public Member Functions

virtual void callback (SoCallbackAction *action)
 
virtual void doAction (SoAction *action)
 
virtual SoType getTypeId (void) const
 
virtual void GLRender (SoGLRenderAction *action)
 
virtual void notify (SoNotList *list)
 
virtual void rayPick (SoRayPickAction *action)
 
virtual void write (SoWriteAction *action)
 
- Public Member Functions inherited from SoNode
virtual SoNodeaddToCopyDict (void) const
 
virtual SbBool affectsState (void) const
 
virtual void audioRender (SoAudioRenderAction *action)
 
virtual SoNodecopy (SbBool copyconnections=FALSE) const
 
virtual void copyContents (const SoFieldContainer *from, SbBool copyconnections)
 
virtual SoFieldContainercopyThroughConnection (void) const
 
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
 
virtual SoChildListgetChildren (void) const
 
virtual void getMatrix (SoGetMatrixAction *action)
 
SbUniqueId getNodeId (void) const
 
NodeType getNodeType (void) const
 
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
 
virtual void GLRenderBelowPath (SoGLRenderAction *action)
 
virtual void GLRenderInPath (SoGLRenderAction *action)
 
virtual void GLRenderOffPath (SoGLRenderAction *action)
 
virtual void grabEventsCleanup (void)
 
virtual void grabEventsSetup (void)
 
virtual void handleEvent (SoHandleEventAction *action)
 
SbBool isOverride (void) const
 
virtual void pick (SoPickAction *action)
 
virtual void search (SoSearchAction *action)
 
void setNodeType (const NodeType type)
 
void setOverride (const SbBool state)
 
virtual void startNotify (void)
 
virtual void writeInstance (SoOutput *out)
 
- Public Member Functions inherited from SoFieldContainer
virtual void addWriteReference (SoOutput *out, SbBool isfromfield=FALSE)
 
void copyFieldValues (const SoFieldContainer *container, SbBool copyconnections=FALSE)
 
SbBool enableNotify (const SbBool flag)
 
SbBool fieldsAreEqual (const SoFieldContainer *container) const
 
void get (SbString &fielddata)
 
void get (SbString &fielddata, SoOutput *out)
 
virtual int getAllFields (SoFieldList &l) const
 
virtual SoFieldgetEventIn (const SbName &name) const
 
virtual SoFieldgetEventOut (const SbName &name) const
 
virtual SoFieldgetField (const SbName &name) const
 
SbBool getFieldName (const SoField *const field, SbName &name) const
 
virtual int getFields (SoFieldList &l) const
 
virtual void getFieldsMemorySize (size_t &managed, size_t &unmanaged) const
 
SbBool getIsBuiltIn (void) const
 
voidgetUserData (void) const
 
SbBool hasDefaultValues (void) const
 
SbBool isNotifyEnabled (void) const
 
SbBool set (const char *const fielddata)
 
SbBool set (const char *fielddata, SoInput *input)
 
void setToDefaults (void)
 
void setUserData (void *userdata) const
 
virtual SbBool validateNewFieldValue (SoField *field, void *newval)
 
- Public Member Functions inherited from SoBase
void addAuditor (void *const auditor, const SoNotRec::Type type)
 
void assertAlive (void) const
 
const SoAuditorListgetAuditors (void) const
 
virtual SbName getName (void) const
 
int32_t getRefCount (void) const
 
SbBool isOfType (SoType type) const
 Returns TRUE if the type of this object is either of the same type or inherited from type.
 
void ref (void) const
 
void removeAuditor (void *const auditor, const SoNotRec::Type type)
 
virtual void setName (const SbName &newname)
 
SbBool shouldWrite (void)
 
void touch (void)
 
void unref (void) const
 
void unrefNoDelete (void) const
 

Static Public Member Functions

static SoType getClassTypeId (void)
 
static void initClass (void)
 Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
 
- Static Public Member Functions inherited from SoNode
static void audioRenderS (SoAction *action, SoNode *node)
 
static void callbackS (SoAction *action, SoNode *node)
 
static int getActionMethodIndex (const SoType type)
 
static void getBoundingBoxS (SoAction *action, SoNode *node)
 
static SoNodegetByName (const SbName &name)
 
static int getByName (const SbName &name, SoNodeList &l)
 
static SoType getClassTypeId (void)
 
static uint32_t getCompatibilityTypes (const SoType &nodetype)
 
static void getMatrixS (SoAction *action, SoNode *node)
 
static SbUniqueId getNextNodeId (void)
 
static void getPrimitiveCountS (SoAction *action, SoNode *node)
 
static void GLRenderS (SoAction *action, SoNode *node)
 
static void handleEventS (SoAction *action, SoNode *node)
 
static void initClass (void)
 Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
 
static void initClasses (void)
 
static void pickS (SoAction *action, SoNode *node)
 
static void rayPickS (SoAction *action, SoNode *node)
 
static void searchS (SoAction *action, SoNode *node)
 
static void writeS (SoAction *action, SoNode *node)
 
- Static Public Member Functions inherited from SoFieldContainer
static void addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy)
 
static SoFieldContainercheckCopy (const SoFieldContainer *orig)
 
static void cleanupClass (void)
 
static void copyDone (void)
 
static SoFieldContainerfindCopy (const SoFieldContainer *orig, const SbBool copyconnections)
 
static SoType getClassTypeId (void)
 This static method returns the SoType object associated with objects of this class.
 
static void initClass (void)
 Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
 
static void initCopyDict (void)
 
- Static Public Member Functions inherited from SoBase
static void addName (SoBase *const base, const char *const name)
 
static SbBool connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname)
 
static void decrementCurrentWriteCounter (void)
 
static SoType getClassTypeId (void)
 This static method returns the SoType object associated with objects of this class.
 
static SoBasegetNamedBase (const SbName &name, SoType type)
 
static int getNamedBases (const SbName &name, SoBaseList &baselist, SoType type)
 
static SbBool getTraceRefs (void)
 
static void incrementCurrentWriteCounter (void)
 
static void initClass (void)
 Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
 
static SbBool read (SoInput *input, SoBase *&base, SoType expectedtype)
 
static SbBool readRoute (SoInput *input)
 
static void removeName (SoBase *const base, const char *const name)
 
static void setInstancePrefix (const SbString &c)
 
static void setTraceRefs (SbBool trace)
 

Public Attributes

SoSFVec4f backgroundColor
 
SoSFColor blendColor
 
SoSFEnum model
 
SoSFNode scene
 
SoSFNode sceneTransparencyType
 
SoSFVec2s size
 
SoSFEnum transparencyFunction
 
SoSFEnum type
 
SoSFEnum wrapS
 
SoSFEnum wrapT
 

Protected Member Functions

virtual const SoFieldDatagetFieldData (void) const
 
- Protected Member Functions inherited from SoNode
 SoNode (void)
 
virtual ~SoNode ()
 
virtual SbBool readInstance (SoInput *in, unsigned short flags)
 
- Protected Member Functions inherited from SoFieldContainer
 SoFieldContainer (void)
 
virtual ~SoFieldContainer ()
 
- Protected Member Functions inherited from SoBase
 SoBase (void)
 
virtual ~SoBase ()
 
virtual SoNotRec createNotRec (void)
 
virtual void destroy (void)
 
virtual const char * getFileFormatName (void) const
 
SbBool hasMultipleWriteRefs (void) const
 
void writeFooter (SoOutput *out) const
 
SbBool writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const
 

Static Protected Member Functions

static const SoFieldData ** getFieldDataPtr (void)
 
- Static Protected Member Functions inherited from SoNode
static const SoFieldData ** getFieldDataPtr (void)
 
static int getNextActionMethodIndex (void)
 
static void incNextActionMethodIndex (void)
 
static void setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask)
 
static void setNextActionMethodIndex (int index)
 
- Static Protected Member Functions inherited from SoBase
static uint32_t getCurrentWriteCounter (void)
 
static void staticDataLock (void)
 
static void staticDataUnlock (void)
 

Additional Inherited Members

- Protected Types inherited from SoBase
enum  BaseFlags { IS_ENGINE = 0x01 , IS_GROUP = 0x02 }
 
- Protected Attributes inherited from SoNode
SbUniqueId uniqueId
 
- Protected Attributes inherited from SoFieldContainer
SbBool isBuiltIn
 
- Static Protected Attributes inherited from SoNode
static int nextActionMethodIndex = 0
 
static SbUniqueId nextUniqueId = 1
 

Detailed Description

The SoSceneTexture2 class is used to create a 2D texture from a Coin scene graph.

Lets the rendering of a scene graph be specified as a texture image to be used in another scene graph. Set up the scene graph used for a texture in the SoSceneTexture2::scene field.

This node behaves exactly like SoTexture2 when it comes mapping the actual texture onto subsequent geometry. Please read the SoTexture2 documentation for more information about how textures are mapped onto shapes.

A notable feature of this node is that it will use offscreen pbuffers for hardware accelerated rendering, if they are available from the OpenGL driver. WGL, GLX and AGL, for OpenGL drivers on Microsoft Windows, X11 and Mac OS X, respectively, all support the OpenGL Architecture Review Board (ARB) pbuffer extension in later incarnations from most OpenGL vendors.

Note also that the offscreen pbuffer will be used directly on the card as a texture, with no costly round trip back and forth from CPU memory, if the OpenGL driver supports the recent ARB_render_texture extension.

An important limitation is that textures should have dimensions that are equal to a whole power-of-two, see documentation for SoSceneTexture::size.

FILE FORMAT/DEFAULTS:

size 256 256
blendColor 0 0 0
}
The SbList class is a template container class for lists.
Definition SbList.h:70
@ NONE
Definition SoSceneTexture2.h:70
SoSFEnum type
Definition SoSceneTexture2.h:112
SoSFEnum wrapS
Definition SoSceneTexture2.h:101
@ MODULATE
Definition SoSceneTexture2.h:57
SoSFColor blendColor
Definition SoSceneTexture2.h:104
SoSFVec4f backgroundColor
Definition SoSceneTexture2.h:106
SoSFEnum model
Definition SoSceneTexture2.h:103
SoSFEnum wrapT
Definition SoSceneTexture2.h:102
@ REPEAT
Definition SoSceneTexture2.h:64
SoSFNode scene
Definition SoSceneTexture2.h:108
SoSFNode sceneTransparencyType
Definition SoSceneTexture2.h:109
SoSFEnum transparencyFunction
Definition SoSceneTexture2.h:110
SoSFVec2s size
Definition SoSceneTexture2.h:107
Since
Coin 2.2

Member Enumeration Documentation

◆ Model

Texture mapping model, for deciding how to "merge" the texture map with the object it is mapped onto.

Enumerator
MODULATE 

Texture color is multiplied by the polygon color. The result will be Phong shaded (if light model is PHONG).

DECAL 

Texture image overwrites polygon shading. Textured pixels will not be Phong shaded. Has undefined behaviour for grayscale and grayscale-alpha textures.

BLEND 

This model is normally used with monochrome textures (i.e. textures with one or two components). The first component, the intensity, is then used to blend between the shaded color of the polygon and the SoSceneTexture2::blendColor.

REPLACE 

Texture image overwrites polygon shading. Textured pixels will not be Phong shaded. Supports grayscale and grayscale alpha textures. This feature requires OpenGL 1.1. MODULATE will be used if OpenGL version < 1.1 is detected.

◆ TransparencyFunction

For deciding how the texture's alpha channel is handled. It's not possible to automatically detect this, since the texture is stored only on the graphics card's memory, and it'd be too slow to fetch the image to test the alpha channel like Coin does for regular textures.

Enumerator
NONE 

The alpha channel is ignored.

ALPHA_BLEND 

Alpha blending is used.

ALPHA_TEST 

An alpha test function is used.

◆ Type

Enumerator
DEPTH 

Specifies a depth buffer texture.

RGBA8 

Specifies an RGBA texture with 8 bits per component.

RGBA32F 

Specifies a RGBA texture with floating point components.

◆ Wrap

Enumeration of wrapping strategies which can be used when the texture map doesn't cover the full extent of the geometry.

Enumerator
REPEAT 

Repeat texture when coordinate is not between 0 and 1.

CLAMP 

Clamp coordinate between 0 and 1.

CLAMP_TO_BORDER 

Clamp coordinate to range [1/2N, 1 - 1/2N], where N is the size of the texture in the direction of clamping.

Member Function Documentation

◆ callback()

void SoSceneTexture2::callback ( SoCallbackAction * action)
virtual

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.

◆ doAction()

void SoSceneTexture2::doAction ( SoAction * action)
virtual

This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

◆ getClassTypeId()

SoType SoSceneTexture2::getClassTypeId ( void )
static

This static method returns the SoType object associated with objects of this class.

◆ getFieldData()

const SoFieldData * SoSceneTexture2::getFieldData ( void ) const
protectedvirtual

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoFieldContainer.

◆ getFieldDataPtr()

const SoFieldData ** SoSceneTexture2::getFieldDataPtr ( void )
staticprotected

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Returns the SoFieldData class which holds information about fields in this node.

◆ getTypeId()

SoType SoSceneTexture2::getTypeId ( void ) const
virtual

Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting.

Implements SoBase.

◆ GLRender()

void SoSceneTexture2::GLRender ( SoGLRenderAction * action)
virtual

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method.

Reimplemented from SoNode.

◆ notify()

void SoSceneTexture2::notify ( SoNotList * l)
virtual

Notifies all auditors for this instance when changes are made.

Reimplemented from SoNode.

◆ rayPick()

void SoSceneTexture2::rayPick ( SoRayPickAction * action)
virtual

Action method for SoRayPickAction.

Checks the ray specification of the action and tests for intersection with the data of the node.

Nodes influencing relevant state variables for how picking is done also override this method.

Reimplemented from SoNode.

◆ write()

void SoSceneTexture2::write ( SoWriteAction * action)
virtual

Action method for SoWriteAction.

Writes out a node object, and any connected nodes, engines etc, if necessary.

Reimplemented from SoNode.

Member Data Documentation

◆ backgroundColor

SoSFVec4f SoSceneTexture2::backgroundColor

The color the color buffer is cleared to before rendering the scene. Default value is (0.0f, 0.0f, 0.0f, 0.0f).

◆ blendColor

SoSFColor SoSceneTexture2::blendColor

Blend color. Used when SoSceneTexture2::model is SoSceneTexture2::BLEND.

Default color value is [0, 0, 0], black, which means no contribution to the blending is made.

◆ model

SoSFEnum SoSceneTexture2::model

Texture mapping model for how the texture map is "merged" with the polygon primitives it is applied to. Default value is SoSceneTexture2::MODULATE.

◆ scene

SoSFNode SoSceneTexture2::scene

The scene graph that is rendered into the texture.

◆ sceneTransparencyType

SoSFNode SoSceneTexture2::sceneTransparencyType

Used for overriding the transparency type for the sub scene graph. Should contain an instance of the SoTransparencyType node, or NULL to inherit the transparency type from the current viewer.

Please note that if you want to render the texture using frame buffer objects, you need to use of of the NONE, SCREEN_DOOR, ADD or BLEND transparency types.

◆ size

SoSFVec2s SoSceneTexture2::size

The size of the texture.

This node currently only supports power of two textures. If the size is not a power of two, the value will be rounded upwards to the next power of two.

◆ transparencyFunction

SoSFEnum SoSceneTexture2::transparencyFunction

The transparency function used. Default value is NONE.

◆ type

SoSFNode SoSceneTexture2::type

The type of texture to generate. RGBA8 for normal texture, DEPTH for a depth buffer texture, RGBA32F for a floating point RGBA texture. texture. Default is RGBA_UNSIGNED_BYTE.

◆ wrapS

SoSFEnum SoSceneTexture2::wrapS

Wrapping strategy for the S coordinate when the texture map is narrower than the object to map onto.

Default value is SoSceneTexture2::REPEAT.

◆ wrapT

SoSFEnum SoSceneTexture2::wrapT

Wrapping strategy for the T coordinate when the texture map is shorter than the object to map onto.

Default value is SoSceneTexture2::REPEAT.


The documentation for this class was generated from the following files: