Coin
4.0.3
Coin3D core library
|
The SoSelection class manages a list of selected nodes. More...
#include <Inventor/nodes/SoSelection.h>
Public Types | |
enum | Policy { SINGLE , TOGGLE , SHIFT , DISABLE } |
Public Types inherited from SoSeparator | |
enum | CacheEnabled { OFF , ON , AUTO } |
Public Types inherited from SoNode | |
enum | NodeType { INVENTOR = 0x0000 , VRML1 = 0x0001 , VRML2 = 0x0002 , INVENTOR_1 = 0x0004 , INVENTOR_2_0 = 0x0008 , INVENTOR_2_1 = 0x0010 , INVENTOR_2_5 = 0x0020 , INVENTOR_2_6 = 0x0040 , COIN_1_0 = 0x0080 , COIN_2_0 = 0x0100 , EXTENSION = 0x0200 , COIN_2_2 = 0x0400 , COIN_2_3 = 0x0800 , COIN_2_4 = 0x1000 , INVENTOR_5_0 = 0x2000 , COIN_2_5 = 0x4000 , COIN_3_0 = 0x8000 , INVENTOR_6_0 = 0x10000 , COIN_4_0 = 0x20000 } |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static void | initClass (void) |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. | |
Static Public Member Functions inherited from SoSeparator | |
static SoType | getClassTypeId (void) |
static int | getNumRenderCaches (void) |
static void | initClass (void) |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. | |
static void | setNumRenderCaches (const int howmany) |
Static Public Member Functions inherited from SoGroup | |
static SoType | getClassTypeId (void) |
static void | initClass (void) |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. | |
Static Public Member Functions inherited from SoNode | |
static void | audioRenderS (SoAction *action, SoNode *node) |
static void | callbackS (SoAction *action, SoNode *node) |
static int | getActionMethodIndex (const SoType type) |
static void | getBoundingBoxS (SoAction *action, SoNode *node) |
static SoNode * | getByName (const SbName &name) |
static int | getByName (const SbName &name, SoNodeList &l) |
static SoType | getClassTypeId (void) |
static uint32_t | getCompatibilityTypes (const SoType &nodetype) |
static void | getMatrixS (SoAction *action, SoNode *node) |
static SbUniqueId | getNextNodeId (void) |
static void | getPrimitiveCountS (SoAction *action, SoNode *node) |
static void | GLRenderS (SoAction *action, SoNode *node) |
static void | handleEventS (SoAction *action, SoNode *node) |
static void | initClass (void) |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. | |
static void | initClasses (void) |
static void | pickS (SoAction *action, SoNode *node) |
static void | rayPickS (SoAction *action, SoNode *node) |
static void | searchS (SoAction *action, SoNode *node) |
static void | writeS (SoAction *action, SoNode *node) |
Static Public Member Functions inherited from SoFieldContainer | |
static void | addCopy (const SoFieldContainer *orig, const SoFieldContainer *copy) |
static SoFieldContainer * | checkCopy (const SoFieldContainer *orig) |
static void | cleanupClass (void) |
static void | copyDone (void) |
static SoFieldContainer * | findCopy (const SoFieldContainer *orig, const SbBool copyconnections) |
static SoType | getClassTypeId (void) |
This static method returns the SoType object associated with objects of this class. | |
static void | initClass (void) |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. | |
static void | initCopyDict (void) |
Static Public Member Functions inherited from SoBase | |
static void | addName (SoBase *const base, const char *const name) |
static SbBool | connectRoute (SoInput *input, const SbName &fromnodename, const SbName &fromfieldname, const SbName &tonodename, const SbName &tofieldname) |
static void | decrementCurrentWriteCounter (void) |
static SoType | getClassTypeId (void) |
This static method returns the SoType object associated with objects of this class. | |
static SoBase * | getNamedBase (const SbName &name, SoType type) |
static int | getNamedBases (const SbName &name, SoBaseList &baselist, SoType type) |
static SbBool | getTraceRefs (void) |
static void | incrementCurrentWriteCounter (void) |
static void | initClass (void) |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. | |
static SbBool | read (SoInput *input, SoBase *&base, SoType expectedtype) |
static SbBool | readRoute (SoInput *input) |
static void | removeName (SoBase *const base, const char *const name) |
static void | setInstancePrefix (const SbString &c) |
static void | setTraceRefs (SbBool trace) |
Public Attributes | |
SoSFEnum | policy |
Public Attributes inherited from SoSeparator | |
SoSFEnum | boundingBoxCaching |
SoSFEnum | pickCulling |
SoSFEnum | renderCaching |
SoSFEnum | renderCulling |
Static Protected Member Functions | |
static const SoFieldData ** | getFieldDataPtr (void) |
Static Protected Member Functions inherited from SoSeparator | |
static const SoFieldData ** | getFieldDataPtr (void) |
Static Protected Member Functions inherited from SoGroup | |
static const SoFieldData ** | getFieldDataPtr (void) |
Static Protected Member Functions inherited from SoNode | |
static const SoFieldData ** | getFieldDataPtr (void) |
static int | getNextActionMethodIndex (void) |
static void | incNextActionMethodIndex (void) |
static void | setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask) |
static void | setNextActionMethodIndex (int index) |
Static Protected Member Functions inherited from SoBase | |
static uint32_t | getCurrentWriteCounter (void) |
static void | staticDataLock (void) |
static void | staticDataUnlock (void) |
Protected Attributes | |
SbBool | callPickCBOnlyIfSelectable |
SoCallbackList * | changeCBList |
SoCallbackList * | deselCBList |
SoCallbackList * | finishCBList |
SoPath * | mouseDownPickPath |
void * | pickCBData |
SoSelectionPickCB * | pickCBFunc |
SbBool | pickMatching |
SoCallbackList * | selCBList |
SoPathList | selectionList |
SoCallbackList * | startCBList |
Protected Attributes inherited from SoGroup | |
SoChildList * | children |
Protected Attributes inherited from SoNode | |
SbUniqueId | uniqueId |
Protected Attributes inherited from SoFieldContainer | |
SbBool | isBuiltIn |
Additional Inherited Members | |
Protected Types inherited from SoBase | |
enum | BaseFlags { IS_ENGINE = 0x01 , IS_GROUP = 0x02 } |
Static Protected Attributes inherited from SoNode | |
static int | nextActionMethodIndex = 0 |
static SbUniqueId | nextUniqueId = 1 |
The SoSelection class manages a list of selected nodes.
Inserting an SoSelection node in your scene graph enables you to let the user "pick" with the left mouse button to select/deselect objects below the SoSelection node.
Using an SoBoxHighlightRenderAction or an SoLineHighlightRenderAction to render scene graphs containing SoSelection nodes provides a convenient way of providing visual feedback about the selections to the application user.
Beware that one common faulty assumption which is made about the node is that the scene will automatically be re-rendered whenever the user is picking objects. This is not the case, the application programmer must himself schedule a redraw. A straightforward way to accomplish this is to SoNode::touch() the SoSelection node in the selection / deselection callback.
A "skeleton" for basic use of SoSelection nodes is given below:
This node is not initialized in SoDB::init(), since it is part of the interaction kit "add-on". Before using this node, you should therefore call SoInteraction::init(). If you're using one of the standard GUI-toolkits (SoXt / SoQt / SoWin) SoInteraction::init() will be called for you from the So[Xt|Qt|Win]::init() method and you don't have to worry about it.
With regard to using multiple SoSelection nodes at the same time in the same scene graph: this is possible, but it is not straightforward. The standard viewers provided by SoQt, SoWin, et al., will only snoop on one SoSelection node (part of the legacy API from SGI's InventorXt), so selection changes on the others don't trigger redraws. You don't necessarily see what's happening in other words. You'll have to hook up manually and trigger redraws yourself.
Also be aware that when having multiple SoSelection nodes in the scene graph active at the same time, the SoHandleEventAction traversals that you intend for selection-change on one SoSelection node will also affect all the other SoSelection nodes in the scene – usually deselecting everything below them since you will be clicking outside the selectable objects. You'll therefore also have to manually override that behaviour, if you want selection change on one SoSelection node to not affect the others.
FILE FORMAT/DEFAULTS:
Enum for different pick policies.
SoSelection::SoSelection | ( | void | ) |
Default constructor.
SoSelection::SoSelection | ( | const int | nChildren | ) |
Constructor.
The argument should be the approximate number of children which is expected to be inserted below this node. The number need not be exact, as it is only used as a hint for better memory resource allocation.
|
protectedvirtual |
Destructor.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
. Used by render area to receive notification when the selection list changes.
Adds a callback which will be called every time an object is deselected.
Adds a callback which will be invoked when the user has finished an interactive change to the list of selected objects.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Adds a callback which will be called every time an object is selected.
Adds a callback which will be invoked when the user starts an interactive change to the list of selected objects.
This callback is useful for storing the old selection list for undo/redo functionality.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Remove objects which from the list of selected objects.
Remove node from the list of selected objects. The scene graph below the selection node will be searched, and the path to node will be removed if found.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This static method returns the SoType object associated with objects of this class.
|
protectedvirtual |
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL
.
Reimplemented from SoSeparator.
Reimplemented in SoExtSelection.
|
staticprotected |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Returns the SoFieldData class which holds information about fields in this node.
const SoPathList * SoSelection::getList | ( | void | ) | const |
Returns the list of selected objects.
int SoSelection::getNumSelected | ( | void | ) | const |
Returns the number of selected objects.
SbBool SoSelection::getPickMatching | ( | void | ) | const |
Returns TRUE if pick matching is enabled.
Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting.
Reimplemented from SoSeparator.
Reimplemented in SoExtSelection.
|
protectedvirtual |
Action method for SoHandleEventAction.
Inspects the event data from action, and processes it if it is something which this node should react to.
Nodes influencing relevant state variables for how event handling is done also override this method.
Reimplemented from SoSeparator.
Reimplemented in SoExtSelection.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
SbBool SoSelection::isPickMatching | ( | void | ) | const |
Returns TRUE if pick matching is enabled.
Return TRUE if path is in the list of selected objects.
SbBool SoSelection::isSelected | ( | SoNode * | node | ) | const |
Return TRUE if the path to node is in the list of selected objects.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Used by render area to receive notification when the selection list changes.
Removes one of the deselection callbacks.
Removes f from the list of finish callbacks.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Removes one of the selection callbacks.
Removes f from the list of start callbacks.
Adds node to the list of selected objects. The scene graph below the selection node will be searched, and the path to node will be added if found.
void SoSelection::setPickFilterCallback | ( | SoSelectionPickCB * | f, |
void * | userData = NULL, | ||
const SbBool | callOnlyIfSelectable = TRUE ) |
Sets the pick filter callback. This callback will be called when a path is about to be added to or removed from the list of selected objects. The callback function should return a replacement path that should be used instead of the picked path. The returned path will be ref'ed, copied, and then unref'ed again by the SoSelection node.
If no callback is set (the default), the picked path will be used for selecting/deselecting.
Possible return values from the callback:
if callOnlyIfSelectable is TRUE
, the callback will only be called if the selection node is in the picked path.
When pickmatchflag is TRUE
(the default), the mouse button release pick must match the mouse button press pick before object is selected/deselected.
This flag should normally not be of interest to application programmers.
If path is not already selected, add path to the list of selected objects. Otherwise remove path from the list of selected objects.
If node is not already selected, add path to the list of selected objects. Otherwise remove node from the list of selected objects.
|
protected |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
|
protected |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
|
protected |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
|
protected |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
|
protected |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
|
protected |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
|
protected |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
|
protected |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
SoSFEnum SoSelection::policy |
Field for selection policy. Default value is SHIFT.
|
protected |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
|
protected |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
|
protected |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.